


Those advanced graphics meant that III could not be ported to most of the then-current consoles without sacrificing animations and features the only console which could have handled the game without major difficulty was the Sega Saturn-which was not only the least successful console of its generation, but had Sega pull the plug on it less than six months after the game was released to arcades.Street Fighter and Tekken 3, which were released the same year, had 17 and 21 playable characters, respectively. The expensive and time-consuming process of making brand new sprites also resulted in III only having 11 playable characters (even with Ryu, Ken and Sean sharing the same body) at launch, which seemed downright paltry at the time.Unfortunately, this also made III much more expensive, and this, coupled with the declining popularity of 2D fighters and arcades in general, meant that many arcade owners passed on ordering the game. III was also developed on Capcom's new CPS-3 arcade system board, which allowed for more fluid and detailed sprites than had previously been seen. The game came out as the arcade scene was dying and while 3D games like Tekken, Soulcalibur and Virtua Fighter were becoming increasingly popular.While III did later gain a major following among tournament players and in the Fighting Game Community, to this day it has a reputation for being very unfriendly to newbies.

The game was more complex and difficult to master than the previous Street Fighter games, alienating casual players even further.
